Flying time is 6h 43min over a distance of 3006 nm, but I was late departing LIRF-Rome for HKJK-Nairobi because the JARDesign A330 wouldn’t load correctly, partly my fault in not flying the A330 for a long time, but also because a few bugs I had to workaround. The later 12-noon departure now meant I would now arrive at NBO-Nairobo in the dark and an hour and half late, and not at my planned twilight arrival time.
This is the second Africa scenery by FSDG under the Aerosoft banner after their earlier GMMN Casablanca back in late April. I did like GMMN overall, but I noted it as workmanlike as it all felt a bit production line with not a lot of finnese, but it was good to get a scenery in a different local than the usual US/European centric.
In earlier X-Plane one of the key bland aspects was that the autogen out here in Africa was not very good, so most areas even when populated were shown as empty spaces around the airport.
Views of autogen like this around Jomo Kenyatta Airport is now a saviour and welcome here even if the autogen is a bit unAfrican. and the sharp zig-zag tree line both sides of NBO looks like a developer lazyness idea, but it is actually really shaped like that on Google Maps.
Only one runway at HKJK, but it is a very long one at 4,200m and 13,507ft, and to note that very high elevation, so you have to be aware of your landing altitude.
Main terminal is circular like an African Apple Spaceship design… Thankfully FSDG have made a better fist of covering up the photo images in the centre of the terminal landside zone and but it is still Lo-Res, but still far more passable than the awful Casablanca landside scenery.
There are two terminals. Terminal 1 which is arranged in a semi-circular orientation and is divided into four parts: 1A, 1B, 1C, and 1E are used for international arrivals and departures while terminal 1D is used for domestic departures and arrivals. Terminal 2 is used only by low cost carriers.
Parking stands 4 -21 all have SAM (Scenery Animation Manager) active airbridges. 2A-2C/3A-3C T3D are all walkon/off stands. Outer circle remote stands cover J1-J9 and H1-H10. Terminal 2 is used by low cost carriers is separated on a smaller (M) apron with six M1-M6 walkon/off stands (below). This is a prefabricated terminal which opened in April 2015 and has a capacity of 2.5M passengers and was required to take the pressure off the main terminal building.
This FSDG Nairobi scenery is a crossover from FSX, so in areas it it is dated, and just spruced up a little for X-Plane, and that aspect is evident in the modeling and certainly with the textures. Airside close up it is well done and it overall does have a lot of variety and detail in the modeling.
In the main yellow sectioned Terminal 1A the FSX elements are highly noticeable, they look slightly aged and the windows have a flat bland look about them, it works though but only just, but you seriously notice the missing HDR feel and realism. And a lot of the design is like this, as they don’t hit the mark either in matching to the photo-based textures.
Clutter is mostly Swissaport branded, but a lot of the ramp vehicles are local and custom made. Traffic animations are very good, with a lot of movement and lovely rundown African buses doing the remote ramp transfers.
Between large spaceship T1 and the Lo-Cost T2 is the nice Kenya Airways administration building and a very nice Control Tower. both are well done especially the Control Tower, but the Tower View is set deep into the T1 Terminal and is practically useless. Apron Two southwest is the large Cargo facility that hosts Emirates SkyCargo, Kenya Cargo and Tradewinds Logistics and all are represented.
Nine cargo parking slots F1-F9 are available on Apron 2 and note the large and very visible Fuel Depot on the southwest boundary of the airport. Again like FSDG’s Casablanca scenery the airport support infrastructure again to a point saves the whole scenery… situated behind the cargo zone and part of the road approach to the airport there are a lot of infrastructure buildings and administration buildings…. that covers a fairly large area.
Kenya Airports Authority head office and hotel chains Sheraton/Four Flags and the Crowne Plaza are all well represented as are a lot of factories and warehousing… overall the area is a great backdrop to the airport and for the realistic departure and arrival views.
On Sunday 9 March 1958, Embakasi Airport (now JKIA) was opened by the last colonial governor of Kenya. This facility is situated directly across the 06/24 runway and was the forerunner of what is now currently Nairobi Airport, the further expansion of the airport to it’s current layout including a new international and domestic passenger terminal building that also included the airport’s first dedicated cargo and freight terminal, new taxiways and the associated aprons which were all completed in 1972.
Situated here is the original Nairobi terminal, but now the area is used by the Kenya(n) Air Force and is sometimes referred to as the Old Embakasi Airport, in the scenery it seems to set out more as an aircraft storage parking area, with loads of nice static Kenyian KQ B747s, B737s and even a few ATRs. Kenya Airways have two main maintenance hangars and a third large open hanger, all are Boeing 737 size hangars which are well represented with again some nice static KQ B737 models.
Casablanca did have nice reflective (wet) ground textures, but I don’t think the HDR process has been used here at HKJK… as they look a little too ordinary. Edge and taxi lines look newly painted and don’t feel very worn or realistic, at all so overall the ground textures are no better than the default X-Plane textures…
No 3d grass also adds in to the blandness of acres of Lo-Res textures that needed to have been broken up, in one airport that needs 3d grass it is Nairobi.
Apron and taxiways are again just passable, it works but that word always keeps on coming to mind Workmanlike.
6h 41min after I hit the timer clock on throttles up back at Rome, I am now approaching HKJKs Rwy 06, first signs are good as the approach lighting is bright and sharp, the lights of Jomo Kenyatta Airport are to the right and they look good as well, but as I get closer to the threshold I notice there are no centre line markings? Just the width and a lot of black space between the runway parameters… not a good start.
Once down and a taxiway exit with Taxiway L and then it is the long ride back down the parallel Taxiway G towards the terminal area. I needed the full A330 lighting on, on the aircraft to navigate my way around the taxiways and thankfully it is good, as it is dark down here, yes there are no taxiway green guidance lighting either… I know this IS Africa and the country can be known for basic airport lighting, but I didn’t expect to be crawling around in the dark at a big installation like Nairobi International.
The lighting around the huge spaceship terminal was however excellent…. my parking bay is No.7 and I really love the full apron coverage as I work the aircraft into the gate. Yes I love arriving from a dark flight at night to that bright city airport feeling at your destination.
Into the bay and the marshaller pops up for the SAM system, but he is very hard to see as he is small and partly hidden by a building support. But SAM is always a great feature to have, and better still when it actually works as it does here. Note the nice reverse service road lighting… well done. Full Airport overview is that the runway boundaries are well lit and so are the terminal areas, but inbetween it is a huge blank blackhole.
Landside lighting is good as even if mostly like GMMN it that it hides the Lo-Res ground textures and another aspect between Casablanca and Nairobi is the night terminal textures are better than the daylight versions, overall they are not bad with their T1A orange glow feel.
Up closer and the window textures are not too bad either, but it looks like the Africans are having a Christmas Party inside… Overall though I like it.
FSDG or FlightSim Development Group have been doing cross over conversions of their FSX sceneries to X-Plane under the Aerosoft banner. First conversion was GMMN – Casablanca that was a basic crossover scenery. In reality the conversion of the HKJK – Nairobi has a lot in common with the Casablanca scenery in that it has the advantages of being a exotic scenery, but the same disadvantages in the conversion.
FSX textures and modeling are very obvious in Nairobi XP, so that means older designs and flat textures, no X-Plane features like HDR are used to convert them to a more modern and realistic feel, and in many areas you get that model on a flat base feel. That said in context Nairobi XP is very good overall in definition, as long as you don’t look too deep into the detail.
Like all FSX convertion it depends on the developers understanding of the X-Plane features and dynamics. Here is is about half and half in that the lighting is overall excellent, but missing the critical runway and taxiway centre line lighting? Missing 3d grass is another dynamic loss in covering the excessive ground textures which are also a bit average and not very realistic.
Ennywealth